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Watch out for this group, they like to trouble The city itself looks great as well and even though you only visit 4 locations in VR, they all look great and the attention to detail is high. The genies are also wonderfully animated and they lumber through your canvas, occasionally asking for specific items to make them happy, and when that happens you get ‘super paint’ which, in the campaign, is used to remove dark mold hindering a genies path and in Experience mode is used to accentuate your art with bright blasts of neon infused goodness. Dependent upon what you paint, there are many animations from just the creation side alone to other more subtle ones like the flickering of a fire, wind blown grass and many others which makes these painting feel alive. Your paintings are always vibrant and alive which really makes them pop against the concrete, brick and wood backgrounds you’ll be painting on. The world around you is dark, drab, rundown and not very visually appealing but when you apply a little artistic magic everything becomes bright, colorful and inviting. Visually, flat or in VR, the game is stunning at times and uses a cartoonish art-style that compliments the gameplay. You can also revisit Splotch though unlocks from the main game don’t apply here making this section much more limited, though Splotch is fun to watch as it interacts with the all the stuff you create. Completing Experience mode, which will take a half hour or so, unlocks ‘Free Paint Mode’ which is more of an extension of the main game as you’ll have access to a few locations from Denska where you can paint to your hearts content but unlike Experience mode, in this you’ll be painting on walls around you just like in the campaign and can create genies to interact with your paintings with the main caveat being that you only have access to the items you have unlocked in the campaign so if you want to maximize your VR experience, you need to play out of VR to do so. In Experience mode, the painting is performed on a 3D canvas and you paint the world around Splotch as it asks you to create meadows, trees, rainbows and a bunch of other stuff to make it happy.
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This section uses identical mechanics from the main game only now instead of floating menus, all your artistic options are in a book in your left hand adding a nice extra level of immersion. You need 2 Move controllers to let Splotch guide you through his mini painting campaign.
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The VR content contains 2 different game modes, the first of which ‘Experience mode’ which has you interacting with a small genie named Splotch, who teaches you how to paint in VR. The more you play, the more you get to mess around! Genies are also created in this same fashion with more artistic options scattered around the game thanks to the bullies who tore up your sketchbook and as you find each page throughout the game, new options become available. It’s an interesting mechanic as it seems tailor-made for VR and for those that are artistically challenged, you don’t actually paint, but rather choose from a selection of simple drawings (trees, grass, stars and many others) to create those images. What is interesting is that the painting is handled by the gyro’s in the DS4 so you need to physically steer a reticle across the wall you wish to decorate, whereupon you create your masterpiece. Turn on enough lights and you can summon a genie which will interact with Ash in fun ways but more importantly can help Ash bypass obstacles blocking his path. Playing flat, with a DS4, Ash must paint walls with his magical brush which turns on the lights hanging nearby.
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The major mechanic that separates this title from other is the act of painting, which is what the VR side of this game is all about. The non-VR campaign plays very much like a stripped-down version of Uncharted as you’ll be running around and climbing buildings in the city or using wire lines to zip across streets and alleyways. Take the time and you can make some very cool street art!
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